@protocol MTLRenderPipelineState; @interface ARCoachingDotsRenderer : NSObject { unsigned long long _pixelFormat; id _pipelineState; } - (void).cxx_destruct; - (void)encode:(id)a0 renderCommandEncoder:(id)a1 mvp:(struct { void /* unknown type, empty encoding */ x0[4]; })a2 visibility:(float)a3 renderParams:(struct { float x0; float x1; float x2; float x3; })a4 time:(double)a5; - (id)init:(id)a0 pixelFormat:(unsigned long long)a1 metalLibrary:(id)a2 sampleCount:(int)a3; @end