@interface CMAttitudeInternal : NSObject { struct { double w; double x; double y; double z; } fQuaternion; } - (void)setQuaternion:(struct { double x0; double x1; double x2; double x3; })a0; - (id)initWithQuaternion:(struct { double x0; double x1; double x2; double x3; })a0; - (BOOL)isEqual:(id)a0; @end