@class NSMutableDictionary, NSObject; @protocol OS_dispatch_queue; @interface MLFairPlayDecryptSessionManager : NSObject @property (readonly, retain) NSMutableDictionary *modelPathToSessionID; @property (readonly) struct { unsigned int x0; unsigned int x1; unsigned int x2; struct { unsigned int x0; unsigned int x1; unsigned char x2[136]; unsigned int x3; unsigned char x4[4096]; unsigned char x5[128]; } x3; struct { unsigned char x0[16]; unsigned char x1[16]; unsigned char x2[16]; unsigned char x3[128]; } x4; } *sessionContext; @property (readonly, retain) NSObject *syncQueue; - (id)init; - (void)dealloc; - (void).cxx_destruct; - (BOOL)startDecryptionOfModelAtPath:(id)a0 usingKeyBlob:(id)a1 teamIdentifier:(id)a2 error:(id *)a3; - (int)stopDecryptionOfModelAtPath:(id)a0; - (BOOL)stopDecryptionOfModelAtPath:(id)a0 error:(id *)a1; @end