@class NSMutableArray; @interface CIBurstFaceStat : NSObject @property BOOL leftEyeOpen; @property BOOL rightEyeOpen; @property BOOL smiling; @property float leftEyeBlinkScore; @property float rightEyeBlinkScore; @property float smileScore; @property BOOL hasLeftEye; @property BOOL hasRightEye; @property BOOL foundByFaceCore; @property struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } faceRect; @property struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } normalizedFaceRect; @property int faceId; @property int framesSinceLast; @property float focusScore; @property float faceScore; @property struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } leftEyeRect; @property struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } rightEyeRect; @property int FCRLeftEyeFeaturesOffset; @property int FCRRightEyeFeaturesOffset; @property int FCRSmileFeaturesOffset; @property int FCRBlinkFeaturesSize; @property int FCRSmileFeaturesSize; @property NSMutableArray *FCRSmileAndBlinkFeatures; @property int hwFaceId; @property struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } hwFaceRect; @property float normalizedFocusScore; @property float normalizedSigma; @property BOOL hasRollAngle; @property BOOL hasYawAngle; @property float rollAngle; @property float yawAngle; @property double timestamp; @property BOOL isSyncedWithImage; @property BOOL smallFace; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)initWithFaceStat:(id)a0; @end