@class AVAudioPlayer, NSString, NSData, CHHapticEngine; @interface CIDVRGBAudioSession : NSObject { NSData *_scanSound; NSData *_endSound; NSData *_completeSound; NSData *_failSound; NSData *_lockSound; AVAudioPlayer *_player; CHHapticEngine *_hapticEngine; NSString *_originalCategory; } + (id)_loadSound:(id)a0; - (id)init; - (void)dealloc; - (void)stop; - (void).cxx_destruct; - (void)playSound:(unsigned long long)a0 loop:(BOOL)a1; - (id)_createHapticEngine; - (id)_createHapticEventWithType:(unsigned long long)a0 delay:(double)a1; - (id)_dataForSound:(unsigned long long)a0; - (void)_playHapticEvent:(id)a0; - (void)_playHapticEvents:(id)a0; - (void)_playHapticForSound:(unsigned long long)a0; @end