@class NSString, NSArray, GKLeaderboardSetInternal; @interface GKLeaderboardSet : NSObject @property (class, readonly) BOOL supportsSecureCoding; @property (copy, nonatomic) NSString *title; @property (readonly, retain, nonatomic) NSArray *leaderboardIdentifiers; @property (retain) GKLeaderboardSetInternal *internal; @property (readonly, nonatomic) NSString *groupIdentifier; @property (copy, nonatomic) NSString *identifier; + (BOOL)instancesRespondToSelector:(SEL)a0; + (id)instanceMethodSignatureForSelector:(SEL)a0; + (void)loadLeaderboardSetsForGame:(id)a0 withCompletionHandler:(id /* block */)a1; + (void)loadLeaderboardSetsWithCompletionHandler:(id /* block */)a0; - (id)valueForUndefinedKey:(id)a0; - (id)init; - (unsigned long long)hash; - (void)setValue:(id)a0 forUndefinedKey:(id)a1; - (id)forwardingTargetForSelector:(SEL)a0; - (void)encodeWithCoder:(id)a0; - (id)methodSignatureForSelector:(SEL)a0; - (id)description; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)initWithCoder:(id)a0; - (BOOL)respondsToSelector:(SEL)a0; - (id)initWithInternalRepresentation:(id)a0; - (void)loadLeaderboardsForGame:(id)a0 withCompletionHandler:(id /* block */)a1; - (void)loadLeaderboardsForGame:(id)a0 forPlayer:(id)a1 withCompletionHandler:(id /* block */)a2; - (void)loadLeaderboardsWithCompletionHandler:(id /* block */)a0; - (void)loadLeaderboardsWithHandler:(id /* block */)a0; @end