@class NSString; @interface GKGameSettingsInternal : GKInternalRepresentation @property (retain, nonatomic) NSString *bundleID; @property (nonatomic) long long allowFriendListAccess; + (BOOL)supportsSecureCoding; + (id)secureCodedPropertyKeys; - (void)encodeWithCoder:(id)a0; - (id)description; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)allowFriendListAccessString; - (id)serverAllowFriendListAccessValue; @end