@class GKAchievementInternal, NSString, UIImage, NSNumber; @interface GKAchievementDescription : NSObject @property (class, readonly) BOOL supportsSecureCoding; @property (retain, nonatomic) UIImage *image; @property (retain) GKAchievementInternal *internal; @property (readonly, copy, nonatomic) NSString *identifier; @property (readonly, retain, nonatomic) NSString *groupIdentifier; @property (readonly, copy, nonatomic) NSString *title; @property (readonly, copy, nonatomic) NSString *achievedDescription; @property (readonly, copy, nonatomic) NSString *unachievedDescription; @property (readonly, nonatomic) long long maximumPoints; @property (readonly, nonatomic, getter=isHidden) BOOL hidden; @property (readonly, nonatomic, getter=isReplayable) BOOL replayable; @property (readonly, copy) NSNumber *rarityPercent; + (BOOL)instancesRespondToSelector:(SEL)a0; + (id)instanceMethodSignatureForSelector:(SEL)a0; + (id)_achievementDescriptionFromGame:(id)a0 propertyListDictionary:(id)a1; + (id)_loadLocalAchievementDescriptionsForGame:(id)a0; + (void)loadAchievementDescriptionsForGame:(id)a0 withCompletionHandler:(id /* block */)a1; + (void)loadAchievementDescriptionsWithCompletionHandler:(id /* block */)a0; - (id)valueForUndefinedKey:(id)a0; - (id)init; - (unsigned long long)hash; - (void)setValue:(id)a0 forUndefinedKey:(id)a1; - (id)forwardingTargetForSelector:(SEL)a0; - (void)encodeWithCoder:(id)a0; - (id)methodSignatureForSelector:(SEL)a0; - (id)description; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)initWithCoder:(id)a0; - (BOOL)respondsToSelector:(SEL)a0; - (id)initWithInternalRepresentation:(id)a0; - (id)game; - (id)imageNameForIcon; @end