@class NSObject, COMeshController; @protocol OS_dispatch_queue; @interface COMeshAddOn : NSObject @property (weak, nonatomic) COMeshController *meshController; @property (retain, nonatomic) NSObject *meshControllerQueue; - (id)init; - (void).cxx_destruct; - (void)didChangeNodesForMeshController:(id)a0; - (void)meshController:(id)a0 didTransitionToState:(unsigned long long)a1; - (void)didAddToMeshController:(id)a0; - (void)didRemoveFromMeshController:(id)a0; - (void)didStartMeshController:(id)a0; - (void)didStopMeshController:(id)a0; - (void)meshController:(id)a0 willTransitionToState:(unsigned long long)a1; - (void)willAddToMeshController:(id)a0; - (void)willRemoveFromMeshController:(id)a0; - (void)willStartMeshController:(id)a0; - (void)willStopMeshController:(id)a0; @end