@interface SCRCGestureFinger : NSObject { unsigned long long _identifier; struct CGPoint { double x; double y; } _location; double _pressure; } - (struct CGPoint { double x0; double x1; })location; - (double)pressure; - (unsigned long long)identifier; - (id)description; - (long long)type; - (id)initWithIdentifier:(unsigned long long)a0 location:(struct CGPoint { double x0; double x1; })a1 pressure:(double)a2; @end