@interface BWSceneClassifierFrameGateNode : BWNode { BOOL _discardsBlurryFrames; int _maxFrameRate; struct { long long value; int timescale; unsigned int flags; long long epoch; } _lastEmittedPTS; int _inputFrameCount; } + (void)initialize; - (void)renderSampleBuffer:(struct opaqueCMSampleBuffer { } *)a0 forInput:(id)a1; - (void)dealloc; - (id)nodeType; - (void)didSelectFormat:(id)a0 forInput:(id)a1; - (id)nodeSubType; - (BOOL)discardsBlurryFrames; - (id)initWithMaxOutputFrameRate:(int)a0; - (void)setDiscardsBlurryFrames:(BOOL)a0; @end