@class NSString, NSMapTable; @interface BWInferenceSimpleTextureStorage : NSObject { NSMapTable *_entriesByRequirement; } @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)clear; - (id)init; - (void)dealloc; - (struct { union { id x0; id x1; } x0; id x1; } *)entryForRequirement:(id)a0; - (void)setEntry:(struct { union { id x0; id x1; } x0; id x1; } *)a0 forRequirement:(id)a1; - (void)setTexture:(id)a0 forRequirement:(id)a1; @end