@class VCProcessor; @protocol BWCinematicFramingStatesProvider; @interface BWCinematicFramingWarpingNode : BWNode { id _framingStatesProvider; VCProcessor *_vcProcessor; struct { int width; int height; } _outputDimensions; } + (void)initialize; - (void)didSelectFormat:(id)a0 forInput:(id)a1 forAttachedMediaKey:(id)a2; - (void)renderSampleBuffer:(struct opaqueCMSampleBuffer { } *)a0 forInput:(id)a1; - (void)dealloc; @end