@class NSString, NSArray; @interface BWBravoPortraitSceneMonitorV2 : NSObject { int _numberOfFramesWithStableFocusThreshold; BOOL _oneShotFocusScanInProgress; BOOL _focusLocked; int _numFramesSinceFocusLocked; int _numFramesSinceFocusBecameStable; BOOL _focusHasBeenAttainedAfterStart; int _numFramesSinceFocusFirstAttainedStability; BOOL _focusIsStationaryBeyondThreshold; BOOL _subjectTooCloseMonitoringEnabled; BOOL _subjectTooCloseMonitoringForcingWideLens; float _subjectTooCloseFocusDistanceThreshold; float _subjectTooCloseHysteresis; BOOL _subjectIsTooClose; BOOL _subjectTooClosePreviousFrame; BOOL _subjectTooFarMonitoringEnabled; float _subjectTooFarFocusDistanceThreshold; float _subjectTooFarBackgroundShiftSumTooLowThreshold; BOOL _subjectTooFarDistanceThresholdReached; float _subjectTooFarDistanceThresholdHysteresis; BOOL _backgroundShiftSumTooLowThresholdReached; float _subjectTooFarBackGroundShiftSumIsTooLowHysteresis; float _jasperDistanceAtFocus; BOOL _subjectIsTooFarDigitalFlash; BOOL _subjectIsTooFarForStageDigitalFlash; float _subjectTooFarDigitalFlashThreshold; float _stageTooFarDigitalFlashThreshold; float _sceneTooDarkGainThresholdHard; float _jasperDistanceAtFocusSmoothingFactor; BOOL _subjectIsTooFar; BOOL _subjectIsTooFarForStage; BOOL _subjectIsTooFarForStageNoFaces; BOOL _deliveryOfShiftsHasStarted; float _backgroundShiftSumSmoothed; float _backgroundShiftSumSmoothingTrend; float _backgroundShiftSumSmoothingFactor; float _backgroundShiftSumSmoothingTrendUpdateFactor; float _invalidShiftRatioSmoothed; float _invalidShiftRatioSmoothingFactor; BOOL _sceneTooDarkMonitoringEnabled; float _sceneTooDarkGainThreshold; float _sceneTooDarkAEAverageAETargetFractionThreshold; float _sceneTooDarkAEAverageAETargetFractionThresholdHysteresisLag; BOOL _sceneIsTooDark; BOOL _stageFaceMonitoringEnabled; int _stageFaceNumberOfFramesSinceLastFace; BOOL _stageFaceHasBeenSeen; int _stageFaceNumberOfFramesSinceLastFaceThreshold; NSArray *_stageMostRecentFaces; BOOL _stageTooFarMonitoringEnabled; float _stageTooFarFocusDistanceThreshold; BOOL _stageTooFarDistanceThresholdReached; float _stageTooFarDistanceThresholdHysteresis; BOOL _stageBackgroundShiftSumTooLowThresholdReached; float _stageTooFarBackgroundShiftSumTooLowThreshold; float _stageTooFarBackGroundShiftSumIsTooLowHysteresis; BOOL _stageTooFarBackgroundShiftSumNoFacesIsTooLow; float _stageTooFarBackgroundShiftSumNoFacesThreshold; int _lastSDOFEffectStatus; } @property (nonatomic) BOOL portraitSceneMonitoringRequiresStageThresholds; @property (readonly, nonatomic) float focusDistanceToMaxAllowedFocusDistanceRatio; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (void)initialize; - (void)dealloc; - (void)focusScanDidComplete; - (id)initWithTuningParameters:(id)a0 attachDebugFrameStatistics:(BOOL)a1; - (BOOL)resolveSDOFStatusWithSampleBuffer:(struct opaqueCMSampleBuffer { } *)a0 frameStatisticsByPortType:(id)a1 sceneFlags:(unsigned long long)a2 flashOrTorchWillBeActive:(BOOL)a3 digitalFlashWillFire:(BOOL)a4 thermalPressureLevel:(int)a5 peakPowerPressureLevel:(int)a6 effectStatus:(int *)a7 stagePreviewStatus:(int *)a8; - (void)setAutoFocusInProgress:(BOOL)a0 focusLocked:(BOOL)a1 oneShotFocusScanInProgress:(BOOL)a2; - (void)setSDOFBackgroundShiftSum:(float)a0 invalidShiftRatio:(float)a1 closeCanonicalDisparityAverage:(float)a2 faceCanonicalDisparityAverages:(id)a3 erodedForegroundRatio:(float)a4 foregroundRatio:(float)a5 occluded:(BOOL)a6 faces:(id)a7; @end