@interface UnifiedRenderingFacePoints : NSObject @property (nonatomic) struct CGPoint { double x; double y; } centerPos; @property (nonatomic) struct CGPoint { double x; double y; } leftEyeCenterPos; @property (nonatomic) struct CGPoint { double x; double y; } rightEyeCenterPos; @property (nonatomic) struct CGPoint { double x; double y; } chinCenterPos; + (id)validKeys; - (id)init; - (id)initWithDictionary:(id)a0; - (id)debugDescription; - (id)initWithCenterPos:(struct CGPoint { double x0; double x1; })a0 leftEyeCenterPos:(struct CGPoint { double x0; double x1; })a1 rightEyeCenterPos:(struct CGPoint { double x0; double x1; })a2 chinCenterPos:(struct CGPoint { double x0; double x1; })a3; @end