@class NSString; @interface BRLTBrailleChar : NSObject { unsigned char _bits; } @property BOOL dot1; @property BOOL dot2; @property BOOL dot3; @property BOOL dot4; @property BOOL dot5; @property BOOL dot6; @property BOOL dot7; @property BOOL dot8; @property (readonly) NSString *unicode; @property (readonly) unsigned char bits; + (id)charWithBits:(unsigned char)a0; + (id)charWithBrf:(id)a0; + (id)charWithUnichar:(unsigned short)a0; + (id)charWithUnicode:(id)a0; - (unsigned long long)hash; - (id)description; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (BOOL)_dotUp:(int)a0; - (void)_setDot:(int)a0 up:(BOOL)a1; - (id)initWithBits:(unsigned char)a0; - (id)initWithBrf:(id)a0; - (id)initWithUnichar:(unsigned short)a0; - (id)initWithUnicode:(id)a0; - (BOOL)isEqualToBrailleChar:(id)a0; @end