@class MTLRenderPassDescriptor, NSArray, CAMetalLayer, UIImageView; @protocol MTLDepthStencilState, MTLTexture, MTLCommandQueue, MTLComputePipelineState; @interface CLKUIMetalQuadView : CLKUIQuadView { id _commandQueue; MTLRenderPassDescriptor *_renderPassDescriptor; struct CLKUIQuadSize { int width; int height; } _quadSize; CAMetalLayer *_metalLayer; NSArray *_quads; id _depthTexture; id _depthStencilState; unsigned char _isDepthBufferRequired : 1; unsigned char _isPresentWithTransaction : 1; unsigned char _isUseNativeScale : 1; unsigned char _isRenderWithCommandBuffer : 1; unsigned char _isDrawableSizeNeedsUpdate : 1; unsigned char _isDrawableRead : 1; unsigned char _isDrawableWrite : 1; unsigned char _isDoubleBuffer : 1; id _aplPipelineState; id _colorConversionPipelineState; id _dimmingPipelineState; unsigned long long _msaaCount; id _msaaTexture; id _textureForPrewarming; UIImageView *_snapshotView; } @property (readonly, nonatomic) unsigned long long colorPixelFormat; @property (readonly, nonatomic) BOOL isSnapshotting; @property (nonatomic) struct { double x0; double x1; double x2; double x3; } clearColor; @property (nonatomic) float maxAPL; @property (nonatomic) float aplFilterAmount; + (id)allocateDepthTextureWithWidth:(unsigned long long)a0 height:(unsigned long long)a1 sampleCount:(unsigned long long)a2; + (id)allocateMsaaTextureWithWidth:(unsigned long long)a0 height:(unsigned long long)a1 pixelFormat:(unsigned long long)a2 sampleCount:(unsigned long long)a3; - (void)discardContents; - (void)dealloc; - (struct CGSize { double x0; double x1; })drawableSize; - (void)setOpaque:(BOOL)a0; - (void).cxx_destruct; - (void)layoutSubviews; - (BOOL)prewarmWithCompletion:(id /* block */)a0; - (id)snapshotInRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 scale:(double)a1 time:(double)a2; - (id)metalLayer; - (BOOL)_displayAndCheckForDrawable:(BOOL)a0 renderDiscontinuity:(BOOL)a1 withCompletion:(id /* block */)a2; - (id)_getDimmingPipelineState; - (void)_handleQuadArrayChange:(id)a0; - (unsigned long long)_msaaCount; - (id)_newRenderPassDescriptor; - (void)_renderQuads:(id)a0 toScreenWithCommandBuffer:(id)a1 passDescriptor:(id)a2; - (BOOL)_shouldApplyAPLFilter; - (id)_snapshotTextureInRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 scale:(double)a1 time:(double)a2 withAdditionalPasses:(id /* block */)a3; - (id)_textureToImage:(id)a0 scale:(double)a1; - (void)_updateDrawableSizeIfNecessary; - (void)_updateFramebufferOnly; - (float)computeAPL; - (float)computeAPLAndSnapshot:(id *)a0; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 identifier:(id)a1 options:(unsigned long long)a2 colorSpace:(long long)a3; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 identifier:(id)a1 options:(unsigned long long)a2 colorSpace:(long long)a3 asyncRenderQueue:(id)a4; - (void)setSingleBufferMode:(BOOL)a0; - (void)snapshotAndFreeze; - (id)snapshotTextureInRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 scale:(double)a1 time:(double)a2; @end