@class NSTimeZone, NSCalendar, UIColor, NSTimer, UIView, CLKUIHandView, CLKDevice; @protocol CLKUIAnalogHandsViewDelegate; @interface CLKUIAnalogHandsView : UIView { NSTimer *_animationUpdateTimer; BOOL _useDirectionalShadows; UIView *_directionalShadowContainerView; } @property (retain, nonatomic) CLKUIHandView *hourHandView; @property (retain, nonatomic) CLKUIHandView *minuteHandView; @property (retain, nonatomic) CLKUIHandView *secondHandView; @property (readonly, nonatomic) UIView *directionalShadowContainerView; @property (retain, nonatomic) NSTimeZone *timeZone; @property (readonly, nonatomic) CLKDevice *device; @property (readonly, nonatomic) NSCalendar *calendar; @property (nonatomic, getter=isFrozen) BOOL frozen; @property (nonatomic, getter=isSecondHandDisabled) BOOL secondHandDisabled; @property (readonly, nonatomic) UIView *secondHandDot; @property (readonly, nonatomic) UIView *minuteHandDot; @property (nonatomic) double secondHandDotDiameter; @property (nonatomic) double minuteHandDotDiameter; @property (retain, nonatomic) UIColor *inlayColor; @property (weak, nonatomic) id delegate; + (Class)handViewClass; + (double)hourHandAngleForDate:(id)a0; + (double)minuteHandAngleForDate:(id)a0; - (void)dealloc; - (void).cxx_destruct; - (void)layoutSubviews; - (void)didMoveToWindow; - (struct CGSize { double x0; double x1; })sizeThatFits:(struct CGSize { double x0; double x1; })a0; - (id)displayTime; - (void)layoutHandViews; - (BOOL)_canRunTimeAnimation; - (void)_enumerateHourHandViewsWithBlock:(id /* block */)a0; - (void)_enumerateMinuteHandViewsWithBlock:(id /* block */)a0; - (void)_enumerateSecondHandViewsWithBlock:(id /* block */)a0; - (void)_significantTimeChanged; - (void)_startNewTimeAnimation; - (void)_stopTimeAnimation; - (double)_timeAnimationFramesPerSecondForDevice:(id)a0; - (void)applyHourMinuteHandsStrokeColor:(id)a0 fillColor:(id)a1; - (void)applySecondHandColor:(id)a0; - (id)createHourHandView; - (id)createMinuteHandView; - (id)createSecondHandView; - (id)hourHandConfiguration; - (id)initForDevice:(id)a0; - (id)minuteHandConfiguration; - (id)secondHandConfiguration; - (BOOL)useDirectionalShadows; - (void)_enumerateHandViews:(id /* block */)a0; - (void)_enumerateShadowViews:(id /* block */)a0; - (void)layoutShadowViews; - (void)setUseDirectionalShadows:(BOOL)a0; @end