@class SCNNode, NSMutableArray; @interface AVTMemojiBodyController : NSObject { NSMutableArray *_bodyJoints; NSMutableArray *_leftHandJoints; NSMutableArray *_rightHandJoints; SCNNode *_bodyRoot; SCNNode *_leftHand; SCNNode *_rightHand; SCNNode *_leftHandModel; SCNNode *_rightHandModel; struct { void /* unknown type, empty encoding */ vector; } spine0_originalOrientation; struct { void /* unknown type, empty encoding */ vector; } r_shoulderNeutralSrcInv; struct { void /* unknown type, empty encoding */ vector; } l_shoulderNeutralSrcInv; struct { void /* unknown type, empty encoding */ vector; } r_shoulderNeutralDst; struct { void /* unknown type, empty encoding */ vector; } l_shoulderNeutralDst; } - (void).cxx_destruct; @end