@class NSArray, NSString, AVTMaterial; @interface AVTComponent : NSObject { long long _type; AVTMaterial *_materials[3]; } @property (readonly) NSArray *assets; @property (readonly) long long type; @property (readonly, nonatomic) NSString *morphVariant; @property (readonly, nonatomic) NSString *imageVariant; @property (readonly, nonatomic) NSString *materialVariant; @property (readonly, nonatomic) float morphVariantIntensity; @property (readonly, nonatomic) float bodyPoseVariantIntensity; @property (readonly, nonatomic) float textureAssetPresence; @property (readonly, nonatomic) BOOL mirrored; - (id)description; - (id)materialAtIndex:(unsigned long long)a0; - (void).cxx_destruct; - (id)initWithType:(long long)a0 assets:(id)a1 morphVariant:(id)a2 imageVariant:(id)a3 materialVariant:(id)a4 morphVariantIntensity:(float)a5 bodyPoseVariantIntensity:(float)a6 textureAssetPresence:(float)a7 mirrored:(BOOL)a8; - (void)setMaterial:(id)a0 atIndex:(unsigned long long)a1; @end