@class NSDictionary, AVTAvatarPose, NSString; @interface AVTAvatarPoseAnimation : NSObject { NSDictionary *_staticPhysicsStates; NSDictionary *_blendshapeAnimations; NSDictionary *_perNodeAnimations; NSString *_animationBaseKey; } @property (readonly, nonatomic) AVTAvatarPose *staticPose; @property (readonly, nonatomic) double duration; + (id)animationFromDataRepresentation:(id)a0 keyPath:(id)a1; + (id)animationFromDictionaryRepresentation:(id)a0 keyPath:(id)a1; + (void)dataRepresentationForAnimation:(id)a0 completionHandler:(id /* block */)a1; + (void)dictionaryRepresentationForAnimation:(id)a0 completionHandler:(id /* block */)a1; + (id)optimizeAnimation:(id)a0 target:(id)a1; + (void)removeAllAnimationsFromAvatar:(id)a0; - (id)initWithScene:(id)a0; - (void).cxx_destruct; - (id)physicalizedPose; - (id)animatedPoseRepresentationWithDictionaryAnimationRepresentation; - (id)_addAnimationToAvatar:(id)a0 options:(unsigned long long)a1 transitionInDuration:(double)a2 transitionOutDuration:(double)a3 isTransient:(BOOL)a4 completionQueue:(id)a5 completionHandler:(id /* block */)a6; - (id)_initWithScene:(id)a0 usdaMetadata:(struct { BOOL x0; double x1; double x2; double x3; })a1 identifier:(id)a2; - (id)_initWithStaticPoseRepresentation:(id)a0 animatedPoseRepresentation:(id)a1 staticPhysicsStatesRepresentation:(id)a2 identifier:(id)a3; - (id)addToAvatar:(id)a0 options:(unsigned long long)a1; - (id)addToAvatar:(id)a0 options:(unsigned long long)a1 transitionDuration:(double)a2; - (id)addToAvatar:(id)a0 useStaticPhysicsState:(BOOL)a1; - (id)addToAvatar:(id)a0 useStaticPhysicsState:(BOOL)a1 transitionDuration:(double)a2; - (id)animatedPoseRepresentationWithAnimationRepresentationBuilder:(id /* block */)a0; - (id)animatedPoseRepresentationWithDataAnimationRepresentation; - (id)animationsForAvatar:(id)a0; - (void)commonInitWithIdentifier:(id)a0; - (id)initWithAnimatedPoseRepresentationAtURL:(id)a0; - (id)initWithScene:(id)a0 usdaMetadata:(struct { BOOL x0; double x1; double x2; double x3; })a1; - (id)initWithSceneAtURL:(id)a0; - (id)initWithSceneAtURL:(id)a0 usdaMetadata:(struct { BOOL x0; double x1; double x2; double x3; })a1; - (id)initWithStaticPose:(id)a0 staticPhysicsStates:(id)a1; - (id)initWithStaticPoseRepresentation:(id)a0 animatedPoseRepresentation:(id)a1 staticPhysicsStatesRepresentation:(id)a2; - (void)playOnceOnAvatar:(id)a0 options:(unsigned long long)a1 transitionInDuration:(double)a2 transitionOutDuration:(double)a3 completionQueue:(id)a4 completionHandler:(id /* block */)a5; - (id)staticPoseRepresentation; @end