@class AFUISceneConfiguration, NSString, BKSProcessAssertion, FBScene, FBApplicationUpdateScenesTransaction; @protocol AFUISceneControllerDelegate; @interface AFUISceneController : NSObject { FBScene *_scene; FBApplicationUpdateScenesTransaction *_createTransaction; BKSProcessAssertion *_backgroundRunningAssertion; AFUISceneConfiguration *_pendingConfigurationToApply; BOOL _sceneForeground; unsigned long long _invalidationReason; } @property (weak, nonatomic) id delegate; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)sceneDidInvalidate:(id)a0; - (void)dealloc; - (void)transaction:(id)a0 didLaunchProcess:(id)a1; - (void)scene:(id)a0 didUpdateClientSettingsWithDiff:(id)a1 oldClientSettings:(id)a2 transitionContext:(id)a3; - (void).cxx_destruct; - (void)sceneContentStateDidChange:(id)a0; - (id)_currentConfiguration; - (void)_recordSceneCreateBegin; - (void)_recordSceneCreateEnd; - (void)cancelSceneLoadingTimeOut; - (void)invalidateSceneForReason:(unsigned long long)a0 explanation:(id)a1; - (void)requestSceneViewWithConfiguration:(id)a0 completionBlock:(id /* block */)a1; - (void)sceneLoadingTimeOutDidOccur; - (void)startSceneLoadingTimeOutTimerWithDuration:(double)a0; - (void)updateSceneViewWithConfiguration:(id)a0; @end