@interface ATXGamePlayKitRandomSource : NSObject @property (class, readonly) BOOL supportsSecureCoding; + (id)sharedRandom; + (id)systemRandom; - (id)init; - (void)encodeWithCoder:(id)a0; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (unsigned long long)nextIntWithUpperBound:(unsigned long long)a0; - (id)arrayByShufflingObjectsInArray:(id)a0; - (long long)nextInt; - (BOOL)nextBool; - (float)nextUniform; @end