@class NSData; @interface ATXGamePlayKitARC4RandomSource : ATXGamePlayKitRandomSource { struct Arc4State { unsigned int x0; unsigned int x1; char *x2; } *_state; NSData *_seed; } @property (copy, nonatomic) NSData *seed; + (BOOL)supportsSecureCoding; - (id)init; - (void)dealloc; - (void)encodeWithCoder:(id)a0; - (void).cxx_destruct; - (id)initWithSeed:(id)a0; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (unsigned long long)nextIntWithUpperBound:(unsigned long long)a0; - (long long)nextInt; - (void)dropValuesWithCount:(unsigned long long)a0; - (unsigned long long)nextBits:(int)a0; - (BOOL)nextBool; - (float)nextUniform; @end