@class BSAbsoluteMachTimer, NSMapTable, UIScene, NSString, UITraitCollection; @interface ACUISActivitySceneComponent : NSObject <_UIWindowSceneComponentProviding, UIGestureRecognizerDelegate> @property (retain, nonatomic) NSMapTable *dependencyRecognizersPerWindow; @property (retain, nonatomic) NSMapTable *recognizersPerWindow; @property (retain, nonatomic) BSAbsoluteMachTimer *delayedGestureActionTimer; @property (readonly, nonatomic) UITraitCollection *_traitOverrides; @property (weak, nonatomic, getter=_scene, setter=_setScene:) UIScene *_scene; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (void)load; - (void)dealloc; - (id)initWithScene:(id)a0; - (void).cxx_destruct; - (void)_sendActions:(id)a0; - (void)_handleGestureDependencyChange:(id)a0; - (void)_handleGestureChange:(id)a0; - (void)_handleGestureState:(long long)a0; - (void)_windowBecameHidden:(id)a0; - (void)_windowDidBecomeVisible:(id)a0; - (BOOL)isActivityScene:(id)a0; @end