@class NSCache; @interface ARUISpriteUniformsCache : NSObject { NSCache *_cache; } + (id)defaultCache; + (id)cacheWithLimit:(unsigned long long)a0; - (void)clearCache; - (void).cxx_destruct; - (id)initWithLimit:(unsigned long long)a0; - (id)uniformsForSprite:(id)a0 renderedInContext:(id)a1; @end