@protocol MTLTexture; @interface ARUISpriteTexture : NSObject @property (readonly, nonatomic) float height; @property (readonly, nonatomic) float width; @property (readonly, nonatomic) id texture; - (unsigned long long)hash; - (id)initWithImage:(id)a0; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; @end