@class NSArray, ARUISpriteTexture; @interface ARUISpriteSheet : NSObject @property (readonly, nonatomic) ARUISpriteTexture *texture; @property (readonly, nonatomic) NSArray *sprites; - (id)description; - (void).cxx_destruct; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)initWithSpriteSheet:(id)a0; - (id)initWithTexture:(id)a0 sprites:(id)a1; @end