@interface ARUISprite : NSObject @property (readonly, nonatomic) void /* unknown type, empty encoding */ firstFrameOrigin; @property (readonly, nonatomic) void /* unknown type, empty encoding */ frameSize; @property (readonly, nonatomic) unsigned long long frameColumns; @property (readonly, nonatomic) void /* unknown type, empty encoding */ textureRect; @property (nonatomic) float size; @property (nonatomic) void /* unknown type, empty encoding */ translation; @property (nonatomic) float opacity; @property (readonly, nonatomic) unsigned long long frameCount; @property (nonatomic) unsigned long long currentFrameIndex; + (id)randomSprite; - (unsigned long long)hash; - (id)description; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)initWithSprite:(id)a0; - (id)initWithFrameCount:(id)a0 frameColumns:(SEL)a1 firstFrameOrigin:(unsigned long long)a2 frameSize:(unsigned long long)a3; @end