@interface ARUIGridSpriteGenerator : NSObject { unsigned long long _spriteCount; unsigned long long _framesPerSprite; unsigned long long _columnsPerSprite; unsigned long long _rowsPerSprite; } + (id)generatorWithSpriteCount:(unsigned long long)a0 framesPerSprite:(unsigned long long)a1 rowsPerSprite:(unsigned long long)a2 columnsPerSprite:(unsigned long long)a3; - (id)spriteAtIndex:(unsigned long long)a0; - (void /* unknown type, empty encoding */)frameSize; - (id)generateSprites; - (id)initWithSpriteCount:(unsigned long long)a0 framesPerSprite:(unsigned long long)a1 rowsPerSprite:(unsigned long long)a2 columnsPerSprite:(unsigned long long)a3; - (void /* unknown type, empty encoding */)originForSpriteAtIndex:(unsigned long long)a0; @end