@class CAMetalLayer, AAUIBadgeModelConfiguration, UIImage, UIView, NSString, AAUIMetalBadgeRenderer; @protocol AAUIBadgeViewDrawableDelegate; @interface AAUIMetalBadgeView : UIView { BOOL _useEarnedShader; } @property (weak, nonatomic) id delegate; @property (retain, nonatomic) CAMetalLayer *metalLayer; @property (retain, nonatomic) AAUIMetalBadgeRenderer *renderer; @property (readonly, nonatomic) UIView *view; @property (retain, nonatomic) AAUIBadgeModelConfiguration *configuration; @property (nonatomic, getter=isPaused) BOOL paused; @property (retain, nonatomic) UIImage *backTextureImage; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (Class)layerClass; - (id)snapshot; - (void)setFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (id)initUsingEarnedShader:(BOOL)a0 delegate:(id)a1; - (void)cleanupAfterSnapshot; - (void)resizeBadgeForCurrentViewSize; @end