@class NSArray, NSString, UIColor; @interface AAUIBadgeModelConfiguration : NSObject @property (readonly, nonatomic) unsigned long long badgeShape; @property (retain, nonatomic) NSArray *badgeModelPaths; @property (retain, nonatomic) NSArray *badgeTexturePaths; @property (copy, nonatomic) NSString *glyphTexturePath; @property (copy, nonatomic) NSString *shapeName; @property (copy, nonatomic) UIColor *metalColor; @property (nonatomic) double glyphTextureScale; @property (nonatomic) struct CGPoint { double x; double y; } glyphPositionOffset; @property (nonatomic) BOOL useFullColorEnamel; @property (copy, nonatomic) UIColor *modelEnamelColor; @property (nonatomic) BOOL unearnedUsesTwoToneEnamel; @property (nonatomic) BOOL faceHasMetalInlay; @property (copy, nonatomic) NSArray *enamelTriColors; - (id)init; - (void).cxx_destruct; - (id)initWithModelPaths:(id)a0 texturePaths:(id)a1 shapeName:(id)a2 metalColor:(id)a3 useFullColorEnamel:(BOOL)a4 modelEnamelColor:(id)a5 unearnedUsesTwoToneEnamel:(BOOL)a6 faceHasMetalInlay:(BOOL)a7 enamelTricolors:(id)a8 glyphTexturePath:(id)a9 glyphTextureScale:(double)a10 glyphPositionOffset:(struct CGPoint { double x0; double x1; })a11; @end