@interface AAUIBadgeModel : NSObject @property (nonatomic) struct { struct aaui_packed_float3 { float x0; float x1; float x2; } x0; struct aaui_packed_float3 { float x0; float x1; float x2; } x1; } *vertices; @property (nonatomic) unsigned int *indices; @property (nonatomic) int *groups; @property (nonatomic) int *materials; @property (nonatomic) int vertexCount; @property (nonatomic) int indexCount; @property (nonatomic) int groupCount; - (id)initWithPath:(id)a0; - (void)dealloc; - (void)_loadModelAtPath:(id)a0 intoVertices:(struct **)a1 indices:(unsigned int **)a2 groups:(int **)a3 materials:(int **)a4 vertexCount:(int *)a5 indexCount:(int *)a6 groupCount:(int *)a7; @end