@class NSString; @interface VFXREDrawCall : NSObject { void /* unknown type, empty encoding */ drawCall; void /* unknown type, empty encoding */ aabb; void /* unknown type, empty encoding */ _isDepthOnly; void /* unknown type, empty encoding */ _writesColor; void /* unknown type, empty encoding */ _writesSeparateDepth; void /* unknown type, empty encoding */ _drawsForBlur; void /* unknown type, empty encoding */ reProvidedBuffers; void /* unknown type, empty encoding */ reProvidedTextures; void /* unknown type, empty encoding */ handler; void /* unknown type, empty encoding */ renderPassName; } @property (nonatomic, readonly) id /* block */ customHandler; @property (nonatomic, readonly) BOOL hasCustomHandler; @property (nonatomic, copy) NSString *renderPassName; @property (nonatomic, readonly) BOOL writesColor; @property (nonatomic, readonly) BOOL writesSeparateDepth; @property (nonatomic, readonly) BOOL isDepthOnly; @property (nonatomic, readonly) BOOL drawsForBlur; - (long long)instanceCount; - (id)init; - (unsigned char)indexType; - (long long)vertexCount; - (void).cxx_destruct; - (id)indexBuffer; - (long long)indexBufferOffset; - (long long)indexCount; - (unsigned long long)primitiveType; - (unsigned long long)winding; - (long long)indexBufferSize; - (void /* unknown type, empty encoding */)boundingBoxMax; - (void /* unknown type, empty encoding */)boundingBoxMin; - (void)enumerateBuffers:(id /* block */)a0; - (void)enumerateTextures:(id /* block */)a0; - (BOOL)hasLightingEnabled; - (unsigned long long)materialIdentifier; - (id)meshIdentifier; - (void)withDefaultIBLConstantBuffer:(void *)a0 :(id /* block */)a1; - (void)withDefaultLightConstantBuffer:(void *)a0 :(id /* block */)a1; @end