@class NSString; @interface VFX.VFXCoreCamera : NSObject { void /* unknown type, empty encoding */ instance; } @property (nonatomic, readonly) NSString *name; @property (nonatomic) BOOL isOrthographic; @property (nonatomic, readonly) struct { void /* unknown type, empty encoding */ x0[4]; } worldTransform; @property (nonatomic) void /* unknown type, empty encoding */ position; @property (nonatomic) struct { } orientation; @property (nonatomic) struct { void /* unknown type, empty encoding */ x0[4]; } projection; @property (nonatomic, readonly) float fieldOfView; @property (nonatomic, readonly) float focalLength; @property (nonatomic, readonly) float focusDistance; @property (nonatomic, readonly) float sensorSize; @property (nonatomic, readonly) float fStop; @property (nonatomic, readonly) float exposure; @property (nonatomic, readonly) float aperture; @property (nonatomic, readonly) void /* unknown type, empty encoding */ filmOffset; @property (nonatomic, readonly) float scale; @property (nonatomic, readonly) float zNear; @property (nonatomic, readonly) float zFar; @property (nonatomic, readonly) BOOL reverseZ; @property (nonatomic, readonly) char projectionDirection; - (id)init; - (BOOL)isEqual:(id)a0; @end