@protocol MTLCommandQueue, MTLDevice, MTLRenderPipelineState; @interface ARGPUWarper : NSObject { id _device; id _commandQueue; id _homographyPipelineState; } - (id)init; - (id)description; - (void).cxx_destruct; - (void)warpCameraImage:(struct __CVBuffer { } *)a0 withExposureOffset:(float)a1 withCameraIntrinsics:(struct { void /* unknown type, empty encoding */ x0[3]; })a2 withCameraTransform:(struct { void /* unknown type, empty encoding */ x0[4]; })a3 toPlane:(struct ARTexturedPlane { struct array { unsigned char x0[16]; } x0; unsigned long long x1; struct { void /* unknown type, empty encoding */ x0[4]; } x2; struct array { void /* unknown type, empty encoding */ x0[4]; } x3; struct set, std::less>, std::allocator>> { struct __tree, std::less>, std::allocator>> { void *x0; struct __compressed_pair *>, std::allocator, void *>>> { struct __tree_end_node *> { void *x0; } x0; } x1; struct __compressed_pair>> { unsigned long long x0; } x2; } x0; } x4; id x5; })a4 withLoadAction:(unsigned long long)a5 synchronous:(BOOL)a6; - (void)warpPlane:(struct ARTexturedPlane { struct array { unsigned char x0[16]; } x0; unsigned long long x1; struct { void /* unknown type, empty encoding */ x0[4]; } x2; struct array { void /* unknown type, empty encoding */ x0[4]; } x3; struct set, std::less>, std::allocator>> { struct __tree, std::less>, std::allocator>> { void *x0; struct __compressed_pair *>, std::allocator, void *>>> { struct __tree_end_node *> { void *x0; } x0; } x1; struct __compressed_pair>> { unsigned long long x0; } x2; } x0; } x4; id x5; })a0 toPlane:(struct ARTexturedPlane { struct array { unsigned char x0[16]; } x0; unsigned long long x1; struct { void /* unknown type, empty encoding */ x0[4]; } x2; struct array { void /* unknown type, empty encoding */ x0[4]; } x3; struct set, std::less>, std::allocator>> { struct __tree, std::less>, std::allocator>> { void *x0; struct __compressed_pair *>, std::allocator, void *>>> { struct __tree_end_node *> { void *x0; } x0; } x1; struct __compressed_pair>> { unsigned long long x0; } x2; } x0; } x4; id x5; })a1 withLoadAction:(unsigned long long)a2 synchronous:(BOOL)a3; @end