@interface TSDMutableShadow : TSDShadow <TSDMutableShadow> - (void)setOpacity:(double)a0; - (void)setOffset:(double)a0; - (void)setRadius:(double)a0; - (void)setEnabled:(BOOL)a0; - (void)setColor:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)setAngle:(double)a0; @end