@interface TSDGLTextureLoader : NSObject + (id)p_textureInfoFromCGImage:(struct CGImage { } *)a0 generateMipmaps:(BOOL)a1; + (id)textureWithCGImage:(struct CGImage { } *)a0 generateMipmaps:(BOOL)a1 error:(id *)a2; + (id)textureWithContentsOfFile:(id)a0 generateMipmaps:(BOOL)a1 error:(id *)a2; @end