@interface TSCH3DSplineGenerator : NSObject { struct vector<glm::detail::tvec2<float>, std::allocator<glm::detail::tvec2<float>>> { void *__begin_; void *__end_; struct __compressed_pair<glm::detail::tvec2<float> *, std::allocator<glm::detail::tvec2<float>>> { void *__value_; } __end_cap_; } _controlPts; struct vector<long, std::allocator<long>> { long long *__begin_; long long *__end_; struct __compressed_pair<long *, std::allocator<long>> { long long *__value_; } __end_cap_; } _splineExclude; } @property (nonatomic) float detail; @property (nonatomic) float tension; @property (nonatomic) float adaptiveThreshold; + (id)generator; - (id)init; - (BOOL)isClosed; - (id).cxx_construct; - (void).cxx_destruct; - (void)generatePoints:(void *)a0; - (void)calcControlMatrix:(void *)a0 pointNum:(long long)a1; - (void *)controlPts; - (void *)splineExclude; @end