@class NSString, TSCH3DVector; @interface TSCH3DLight : NSObject <NSCopying> { TSCH3DVector *_ambientColor; TSCH3DVector *_diffuseColor; TSCH3DVector *_specularColor; TSCH3DVector *_attenuation; } @property (copy, nonatomic) NSString *name; @property (nonatomic) struct tvec4<float> { union { float x0; float x1; float x2; } x0; union { float x0; float x1; float x2; } x1; union { float x0; float x1; float x2; } x2; union { float x0; float x1; float x2; } x3; } ambientColor; @property (nonatomic) struct tvec4<float> { union { float x0; float x1; float x2; } x0; union { float x0; float x1; float x2; } x1; union { float x0; float x1; float x2; } x2; union { float x0; float x1; float x2; } x3; } diffuseColor; @property (nonatomic) struct tvec4<float> { union { float x0; float x1; float x2; } x0; union { float x0; float x1; float x2; } x1; union { float x0; float x1; float x2; } x2; union { float x0; float x1; float x2; } x3; } specularColor; @property (nonatomic) float intensity; @property (nonatomic) struct tvec3<float> { union { float x0; float x1; float x2; } x0; union { float x0; float x1; float x2; } x1; union { float x0; float x1; float x2; } x2; } attenuation; @property (nonatomic) int coordinateSpace; @property (nonatomic) BOOL enabled; + (id)light; + (id)instanceWithArchive:(const void *)a0 unarchiver:(id)a1; + (id)lightClasses; - (id)init; - (id)description; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)initWithArchive:(const void *)a0 unarchiver:(id)a1; - (void)didInitFromSOS; - (void)saveToArchive:(void *)a0 archiver:(id)a1; - (void)affect:(id)a0 states:(id)a1 texturePool:(id)a2; - (id)initWithLightArchive:(const void *)a0 unarchiver:(id)a1; - (void)saveToLightArchive:(void *)a0 archiver:(id)a1; @end