@interface NewsUI2.PuzzleHintAccessoryView : UIView { void /* unknown type, empty encoding */ identifier; void /* unknown type, empty encoding */ height; void /* unknown type, empty encoding */ sceneProvider; void /* unknown type, empty encoding */ puzzleComponentsStyler; void /* unknown type, empty encoding */ leftButton; void /* unknown type, empty encoding */ rightButton; void /* unknown type, empty encoding */ hintButton; void /* unknown type, empty encoding */ keyboardButton; void /* unknown type, empty encoding */ lastUsedWidth; void /* unknown type, empty encoding */ buttonLength; void /* unknown type, empty encoding */ minHeight; void /* unknown type, empty encoding */ horizOuterPadding; void /* unknown type, empty encoding */ hintPadding; void /* unknown type, empty encoding */ arrowsSpacing; } - (void)traitCollectionDidChange:(id)a0; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)layoutSubviews; - (id)initWithCoder:(id)a0; @end