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@interface NewsUI2.PuzzleHintAccessoryView : UIView {
    void /* unknown type, empty encoding */ identifier;
    void /* unknown type, empty encoding */ height;
    void /* unknown type, empty encoding */ sceneProvider;
    void /* unknown type, empty encoding */ puzzleComponentsStyler;
    void /* unknown type, empty encoding */ leftButton;
    void /* unknown type, empty encoding */ rightButton;
    void /* unknown type, empty encoding */ hintButton;
    void /* unknown type, empty encoding */ keyboardButton;
    void /* unknown type, empty encoding */ lastUsedWidth;
    void /* unknown type, empty encoding */ buttonLength;
    void /* unknown type, empty encoding */ minHeight;
    void /* unknown type, empty encoding */ horizOuterPadding;
    void /* unknown type, empty encoding */ hintPadding;
    void /* unknown type, empty encoding */ arrowsSpacing;
}

- (void)traitCollectionDidChange:(id)a0;
- (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (void).cxx_destruct;
- (void)layoutSubviews;
- (id)initWithCoder:(id)a0;

@end