@class UIColor, NSString, UIImage, NSAttributedString; @interface VUITextBadge : UIView @property (retain, nonatomic) UIColor *tintColor; @property (nonatomic) double fontSize; @property (copy, nonatomic) NSString *title; @property (copy, nonatomic) NSAttributedString *attributedTitle; @property (nonatomic) int textBlendMode; @property (nonatomic) double strokeSize; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } badgeInsets; @property (nonatomic) double cornerRadius; @property (retain, nonatomic) UIImage *backgroundImage; @property (nonatomic) unsigned long long badgeStyle; + (id)attributedTextFromString:(id)a0 fontColor:(id)a1 fontSize:(double)a2; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void)drawRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (struct CGSize { double x0; double x1; })sizeThatFits:(struct CGSize { double x0; double x1; })a0; - (struct CGSize { double x0; double x1; })_textSize; - (id)initWithAttributedString:(id)a0 tintColor:(id)a1 cornerRadius:(double)a2; - (id)initWithTitle:(id)a0 tintColor:(id)a1 fontSize:(double)a2 cornerRadius:(double)a3; @end