@class NSData, AVDepthData; @interface VNDepthRepresentation : NSObject { AVDepthData *_depthData; } @property (readonly) struct __CVBuffer { } *depthBuffer; @property (readonly) NSData *lensDistortionData; @property (readonly) struct { void /* unknown type, empty encoding */ x0[3]; } cameraIntrinsics; @property (readonly) BOOL highQuality; @property (readonly) BOOL absoluteAccuracy; @property (readonly) unsigned int orientation; + (id)depthRepresentationForDepthData:(id)a0 orientation:(unsigned int)a1; + (id)depthRepresentationForImageSource:(struct CGImageSource { } *)a0 orientation:(unsigned int)a1; - (void).cxx_destruct; - (id)_initWithAVDepthData:(id)a0 orientation:(unsigned int)a1; @end