@class NSMutableDictionary, VGEarPoseDetector, VGFrameSelector, VGEarCaptureOptions; @interface VGEarFrameSelector : NSObject { VGEarPoseDetector *_earPoseDetector; VGFrameSelector *_leftEarYawSelector; VGFrameSelector *_leftEarPitchSelector; VGFrameSelector *_rightEarYawSelector; VGFrameSelector *_rightEarPitchSelector; BOOL _selectionCompleted; unsigned long long _frameCount; unsigned long long _rightFrameCount; unsigned long long _leftFrameCount; VGEarCaptureOptions *_options; BOOL _hasPreviousLandmarks; struct vector<float __attribute__((ext_vector_type(2))), std::allocator<float __attribute__((ext_vector_type(2)))>> { void *__begin_; void *__end_; struct __compressed_pair<float * __attribute__((ext_vector_type(2))), std::allocator<float __attribute__((ext_vector_type(2)))>> { void *__value_; } __end_cap_; } _previousLandmarksCoords; unsigned long long _previousFrameTimestampMS; } @property (readonly, nonatomic) NSMutableDictionary *leftEarEnrolledYawToBoundingBox; @property (readonly, nonatomic) NSMutableDictionary *rightEarEnrolledYawToBoundingBox; + (id)defaultModelsPath; - (id)init; - (id).cxx_construct; - (id)currentState; - (void).cxx_destruct; - (id)initWithOptions:(id)a0; - (id)enrolledPoses; - (id)addPoseWithCaptureData:(id)a0; - (id)allPoseSelectors; - (float)getMotionBlurScoreFromLandmarks:(struct vector<float, std::allocator<float>> { float *x0; float *x1; struct __compressed_pair<float *, std::allocator<float>> { float *x0; } x2; })a0 isEarDetected:(BOOL)a1 frameTimestamp:(struct { long long x0; int x1; unsigned int x2; long long x3; })a2; - (id)initWithModelsPath:(id)a0; - (id)initWithModelsPath:(id)a0 options:(id)a1; - (id)leftEarEnrolledPoses; - (id)posesFromSelectors:(id)a0; - (id)rightEarEnrolledPoses; - (void)writeToPath:(id)a0; @end