@interface _UIScrollDynamics : NSObject @property (nonatomic) BOOL shouldRoundCalculations; @property (readonly, nonatomic) struct CGSize { double width; double height; } tolerance; @property (nonatomic) struct CGPoint { double x; double y; } decelerationTarget; @property (nonatomic) struct CGPoint { double x; double y; } initialContentOffset; @property (nonatomic) struct CGVector { double dx; double dy; } initialVelocity; @property (nonatomic) struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } contentFrame; @property (nonatomic) struct CGPoint { double x; double y; } contentOrigin; @property (nonatomic) struct CGSize { double width; double height; } viewSize; @property (readonly, nonatomic) double durationUntilStop; - (id)init; - (void)calculateDecelerationTarget; - (void)calculateToReachDecelerationTarget; - (id)initWithInitialContentOffset:(struct CGPoint { double x0; double x1; })a0 velocity:(struct CGVector { double x0; double x1; })a1 contentFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a2 viewSize:(struct CGSize { double x0; double x1; })a3 screenScale:(double)a4; - (BOOL)isRubberBandingAfterDuration:(double)a0; - (struct CGPoint { double x0; double x1; })positionAfterDuration:(double)a0; - (void)recalculateForDecelerationTarget:(struct CGPoint { double x0; double x1; })a0; - (double)speedAfterDuration:(double)a0; - (struct CGVector { double x0; double x1; })velocityAfterDuration:(double)a0; @end