@class UISceneSession; @interface _UIMutableCanvasDefinition : _UICanvasDefinition { UISceneSession *_sceneSession; } @property (retain, nonatomic) Class canvasSubclass; @property (retain, nonatomic) Class delegateClass; - (id)persistentIdentifier; - (id)userInfo; - (id)role; - (id)scene; - (Class)delegateClass; - (long long)systemType; - (void)setDelegateClass:(Class)a0; - (void)setUserInfo:(id)a0; - (id)initWithRepresentation:(id)a0; - (void).cxx_destruct; - (void)setCanvasSubclass:(Class)a0; - (id)representedCanvas; - (id)configuration; - (Class)canvasSubclass; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)stateRestorationActivity; @end