@class _UIFeedback; @protocol _UIFeedbackDiscretePlayable, _UIFeedbackContinuousPlayable; @interface _UIFeedbackStateChangeConfiguration : NSObject <NSCopying> @property (retain, nonatomic) _UIFeedback<_UIFeedbackDiscretePlayable> *thresholdFeedback; @property (retain, nonatomic) _UIFeedback<_UIFeedbackContinuousPlayable> *approachFeedback; @property (nonatomic) double approachStart; @property (nonatomic) double approachEnd; @property (nonatomic) double approachCurvature; @property (nonatomic) double approachVolumeMax; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; @end