@class UIStatusBar; @interface UIStatusBarWindow : UIWindow { UIStatusBar *_statusBar; long long _orientation; } + (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })_convertRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 fromSceneReferenceSpaceToSceneSpaceWithOrientation:(long long)a1; + (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })_defaultStatusBarSceneReferenceBoundsForOrientation:(long long)a0; + (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })statusBarWindowFrame; + (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })_defaultStatusBarSceneReferenceBounds; + (BOOL)_isSystemWindow; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })_statusBarFrameForOrientation:(long long)a0; - (BOOL)_shouldAdjustSizeClassesAndResizeWindow; - (BOOL)_canActAsKeyWindowForScreen:(id)a0; - (void)setStatusBar:(id)a0; - (struct UIEdgeInsets { double x0; double x1; double x2; double x3; })safeAreaInsets; - (void)_didMoveFromScene:(id)a0 toScene:(id)a1; - (BOOL)_isStatusBarWindow; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void)setOrientation:(long long)a0 animationParameters:(id)a1; - (BOOL)_shouldForceTraitPropagationThroughHierarchy; - (void)_rotate; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })statusBarWindowFrame; - (void).cxx_destruct; - (id)hitTest:(struct CGPoint { double x0; double x1; })a0 withEvent:(id)a1; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })_defaultStatusBarSceneBoundsForOrientation:(long long)a0; - (long long)orientation; @end