@class FBSDisplayMode; @interface UIScreenMode : NSObject { FBSDisplayMode *_mode; BOOL _isMainScreen; double _scale; } @property (readonly, nonatomic) struct CGSize { double x0; double x1; } size; @property (readonly, nonatomic) double pixelAspectRatio; + (id)_screenModeForDisplayMode:(id)a0 mainScreen:(BOOL)a1 actualDisplayScale:(double)a2; - (id)description; - (void).cxx_destruct; - (id)_displayMode; - (id)initWithDisplayMode:(id)a0 mainScreen:(BOOL)a1 actualDisplayScale:(double)a2; - (id)valueForKey:(id)a0; - (struct CGSize { double x0; double x1; })_sizeWithLevel:(unsigned long long)a0; @end