@class UIKBGradient, NSString; @interface UIKBShadowEffect : NSObject <UIKBRenderEffect> { NSString *_colorName; } @property (nonatomic) struct CGSize { double width; double height; } offset; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } insets; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } concaveInsets; @property (readonly, nonatomic) BOOL isValid; @property (readonly, nonatomic) BOOL renderUnder; @property (nonatomic) double weight; @property (readonly, nonatomic) BOOL usesRGBColors; @property (readonly, nonatomic) UIKBGradient *gradient; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (id)effectWithColor:(id)a0 offset:(struct CGSize { double x0; double x1; })a1 insets:(struct UIEdgeInsets { double x0; double x1; double x2; double x3; })a2 weight:(double)a3; - (struct CGColor { } *)CGColor; - (void)renderEffectWithRenderer:(id)a0 traits:(id)a1; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)initWithColor:(id)a0 offset:(struct CGSize { double x0; double x1; })a1 insets:(struct UIEdgeInsets { double x0; double x1; double x2; double x3; })a2 weight:(double)a3; @end